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The Effect of Virtual Reality Balance Training Program on Balance Ability and Fall Efficacy of Stroke Patients


  • Department of Occupational Therapy, College of Rehabilitation Science, Daegu-University,Gyeongsan, S. Korea
  • Department of Physical Therapy, Kyungsung-University, Busan, S. Korea


This purpose of this study was examined the effects of training using virtual reality program therapy on balance ability and fall efficacy for stroke patients. 20 patients with hemiplegia were divided into two groups, Experiment Group (EG) of 10 people, Control Group (CG) of 10 people were conducted. The two groups received conventional occupational therapy for 30-minutes, once a day, 5 times a week for 6 weeks. The EG was additionally conducted which was performed virtual reality balance training and CG was conducted compensatory balance training for 30-minutes, once a day, 3 times a week for 6 weeks. The evaluation of this study was Berg Balance Scale (BBS), Limit Of Stability (LOS) and Fall Efficacy Scale (FES) after 6 weeks of training. We found significant differences for the BBS, LOS between pretest and post-test in the 2 groups. Also, BBS, LOS and FES were significant different between the groups at groups at post-test. The findings of this study suggest that virtual reality training can improve balance function and falls efficacy in stroke patients.


Balance, Fall, Stroke, Virtual Reality (VR).

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