Total views : 641

The Analysis on Research Trends in Programming based STEAM Education in Korea

Affiliations

  • Department of Computer Education, Korea National University of Education, Korea, Republic of

Abstract


Background/Objectives: In this study, the trends in research of Science, Technology, Engineering, Arts and Mathematics (STEAM) education with programming were systematically analyzed. Methods/Statistical Analysis: Theses were collected from Research Information Sharing Service in order to analyze the trends. The keywords used in this process were "STEAM education" and "convergence education". The collected theses were analyzed by the following standards: the year of publication; the method, design and subject of research; programming language; and physical computing device used. The results from the analysis were compared with the general trend of research in STEAM education. Findings: Upon analysis, research on general STEAM education has increased since 2010; however, STEAM education with programming accounts for less than ten percent of that research. In terms of the methods utilized, more than fifty percent used development/application research. The research on STEAM education with programming used qualitative and mixed research more than the general variety, which yielded different results than were compiled with general research on regular STEAM education. The majority of the focus of the general research in STEAM education was on literature, followed by research done by elementary school students, with the latter group providing the majority of the research done in STEAM education with programming. Scratch was used as the programming language in half of the research, while the percentage of searches that did not use physical computing devices was more than a half. The results from this analysis show the general trends in STEAM education and how programming in it has been employed. Furthermore, systematic analysis reveals the implications of programming in STEAM education. Application/Improvements: This research could be used to show the trend in research, as well as the direction of the teaching-learning program and educational model development in STEAM education.

Keywords

Convergence Education, Programming Education, Research Trends, STEAM Education, STEAM.

Full Text:

 |  (PDF views: 640)

References


  • Kim W. Building conceptual framework to bring up talents capable of creative fusion: From the perspective of fusion between science and technology and art. The Journal of the Korean Society for the Gifted and Talented. 2012 Apr; 11(1):97-119.
  • Kim J. STEAM Education. Paju: Yangseowon; 2012.
  • Park H, Kim Y, Noh S, Lee J, Jeong J, Choi Y, Han H, Baek Y. Components of 4C-STEAM education and a checklist for the instructional design. Journal of Learner-Centered Curriculum and Instruction. 2012 Dec; 12(4):533-57.
  • Kim J. A cubic model for STEAM education. Korean Technology Education Association. 2011 Aug; 11(2):12439.
  • Baek Y, Park H, Kim Y, Noh S, Park J, Lee J, Jeong J, Choi Y, Han H. STEAM education in Korea. Journal of Learner-Centered Curriculum and Instruction. 2011 Apr; 11(4):149-71.
  • A comparative study on the STEM education policy in the united states and the STEAM education policy in Korea. 2016. Available from: http://library.chonnam.ac.kr
  • Lim Y. Problems and ways to improve Korean STEAM education based on integrated curriculum. The Journal of Elementary Education. 2012 Nov; 25(4):53-80.
  • An H, Yoo M. Analysis of research trends in STEAM education for the gifted. Journal of Gifted/Talented Education. 2015 Jul; 25(3):401-20.
  • Cho J, Choi Y, Lee S, Kim Y. The analysis on research trend of domestic and foreign integrated and STEM curriculum. Korean Technology Education Association. 2011 Dec; 11(1):210-27.
  • Han H. The analysis of research trends on STEAM instructional program and the development of mathematicscentered STEAM instructional program. Communications of Mathematical Education. 2013 Nov; 27(4):523-45.
  • Kim M, Cho H, Kim D. An analysis of the status of the unifying Science, Technology, Engineering, Arts and Math education method known as STEAM in domestic primary schools with a view to the direction of early childhood education. Journal of Early Childhood Education. 2014 Aug; 34(4):139-61.
  • Kwon N, Ahn J. The analysis on domestic research trends for convergence and integrated science education. Journal of the Korean Association for Research in Science Education. 2012 Apr; 32(2):265-78.
  • Lee H, Kwon Y, Kim S, Son S, Han W, Park B, Jeon J. An analysis of the trends of domestic research related to integrated education in science. Journal of Research in Curriculum and Instruction. 2014 Jun; 18(2):295-319.
  • Gross M. The unstoppable march of the machines. Current Biology. 2015 Mar; 25(7): 255-8.
  • Melekhova A, Vinnikov V. Cloud and grid. Part I: Difference and convergence. Indian Journal of Science and Technology. 2015 Nov; 8(29):1-10.
  • Puri GD, Haritha D. Survey big data analytics, applications and privacy concerns. Indian Journal of Science and Technology. 2016 May; 9(17):1-8.
  • Bhatia MPS, KumarA, Beniwal R. Ontologies for software engineering: Past, present and future. Indian Journal of Science and Technology. 2016 Mar; 9(9):1-16.
  • Sung J, Kim H. Analysis on the international comparison of computer education in schools. The Journal of Korean Association of Computer Education. 2015 Jan; 18(1):45-54.
  • The school curriculum of the Republic of Korea (Publication no #2015-74). 2016. Available from: http://www.ncic.re.kr/ nation.kri.org4.inventoryList.do
  • Jeon Y, Kim T. The understanding of software education by the analysis of international trends. Proceedings of the Korean Association of Computer Education; Korea. 2014. p. 137-42.
  • Brown R, Brown J, Reardon K, Merril C. Understanding STEM: Current perceptions. Technology and Engineering Teacher. 2011 Mar; 70(6):5-9.
  • Merrill C, Daughty J. STEM education and leadership: A mathematics and science partnership approach. Journal of Technology Education. 2010 Apr; 21(2):21-34.
  • Sanders M. STEM, STEM education, STEM mania. The Technology Teacher. 2009 Jan; 68(4):20-6.
  • Zollman A. Learning for STEM literacy: STEM literacy for learning. School Science and Mathematics. 2012 Jan; 112(1):12-9.
  • Dong H, Lee I, Shin J. Characteristics of science achievement of Korean students in TIMSS 2011 and NAEA 2011. Journal of Educational Evaluation. 2013 Dec; 26(5):1091114.
  • Kim J, Ando K. Possibilities and prospects of STEAM education based on the convergence of science and art: Principles of STEAM education in Korea and designing its practices. Art Education Research Review. 2013 Apr; 27(1):123-52.
  • Kim SW, Lee Y. The analysis on research trends for STEAM education in Korea. Proceedings of EdMedia: World Conference on Educational Media and Technology; Canada. 2015. p. 1797-802.
  • Ahn S, Seo Y, Lee Y. A review and synthesis of research in educational programming language. Proceedings of the Korean Society of Computer Information Conference; Korea. 2012. p. 139-42.
  • Lee E, Kim K. Research and policy issues for supporting implementation of informatics curriculum revised 2015. Proceedings of the Korean Association of Computer Education; Korea. 2015. p. 3-7.
  • Jung J, Jeon J, Lee H. Domestic and international experts perception of policy and direction on STEAM education. Journal of Science education. 2015 Dec; 39(3):358-75.
  • Geum Y, Bae S. The recognition and needs of elementary school teachers about STEAM education. The Journal of Korean Institute of Industrial Education. 2012 Sep; 37(2):57-75.
  • The school curriculum of the republic of Korea (MEST Publication No. #2008-160). 2016. Available from: http:// ncic.kice.re.kr
  • Han H, Lee H. A study on the teachers’ perceptions and needs of STEAM education. Journal of Learner-Centered Curriculum and Instruction. 2012 Sep; 12(3):573-603.

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.